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How ancient warfare 2 mods building systym workds
How ancient warfare 2 mods building systym workds











how ancient warfare 2 mods building systym workds

Like you can make workers to operate your new machinery, or to acquire resources and food.

how ancient warfare 2 mods building systym workds

You can also create new NPC types as well. These new technologies can be used to craft complex machinery such as windmills, watermills, and even Stirling engines.

how ancient warfare 2 mods building systym workds

It’s a sprawling focused on adding new Medieval-style automation systems to Minecraft, alongside strategy game elements research and tech trees. Pillage their resources and they’ll stagnate and refuse to trade with you (no surprise there).Īnd for more adventurous types, this mod also adds a selection of quests, as well as bandit raids which you can defend against, or join for your share of the plunder! Trade more often with a village and they’ll use those resources to create unique buildings to meet the needs of their growing population. The mod also adds sophisticated economy and reputation systems into the game as well, which can affect how villages develop, as well as how the villagers treat you. Then try Millenaire, a mod which adds new village styles modelled on 11th-century Norman, Indian, Japanese, Mayan, Byzantine, Inuit, and Seljuk Turkish cultures.Įach village comes with their own unique architectural styles, named villagers, and culturally specific items. Besides, as said before who is going to even make these mods? The community is small and I doubt anyone would make enough for it to make the game better.Do you want to breathe a bit more life into your Minecraft world?ĭo you want to go adventuring in distant lands and explore new cultures? There will be a divide between vanilla and modded users, and modded users would have to have everyone downloading their map to install the mod. The compatibility issues comes with downloading the map in the first place. It serves as an example for why this would work for this game, as both are singleplayer games that use ragdolls for fighting, building, and using weapons. A Singleplayer game which has modding and it doesn't seperate the playerbase, it allows the game to have more flair and more additions which wouldn't be added without them. The combatibility problem is with anything relating to mods that can be solved by having a section on the Workshop for them, much like People playground. No? Adding a custom Flag Weapon won't separate the playerbase.

how ancient warfare 2 mods building systym workds

Which would cause massive compatibility issues and separate the playerbase.













How ancient warfare 2 mods building systym workds